
- #Team fortress 2 wiki items mac os x
- #Team fortress 2 wiki items install
- #Team fortress 2 wiki items skin
- #Team fortress 2 wiki items full
Try to keep hats under 1,000 polygons, and weapons under 6,500. Q: What are the polycount limits on my item?Ī: Keep the polycount similar to what's already in the game.
#Team fortress 2 wiki items install
Q: I am a 3D artist, how do I get started?Ī: First, you’ll need to install the Source Developer Kit (SDK).

XSI (models, textures, skeletons, morphs, animation).3DS-Max (models, textures, skeletons, morphs, animation).Zbrush (detail models, morphs and textures).Maya (models, textures, skeletons, morphs, animation).Q: What software tool should I use to make my item?Ī: It varies depending upon the project, but this is generally what workshop contributors use: Use a subtle vertical gradient and a subtle ambient occlusion layers multiplied over the colors.
#Team fortress 2 wiki items full
Try and avoid full black, full white, or fully saturated colors. Try and use flat colors that are close to the TF color family that the base game uses.Take a look at giant size of the TF characters hands and imagine what they would build.
#Team fortress 2 wiki items skin
No scales, skin pores, fabric textures, super detailed normals, etc. TF generally has realistic proportions, with slightly exaggerated aspects to emphasize certain areas.Hats should maintain the personality of the character (heavy's boxing Gloves, Scout's batter's helmet, etc.).Clearly the art style has evolved over the years, but here are some guidelines that you should keep in mind as you create your items. Nothing too modern, hyper-realistic or overly “cartoony”. When we started, the game followed an idealized 1950’s-60’s Americana look. Q: What are some guidelines for matching TF2’s art style and improving the chances of my item getting in?Ī: This is a tricky question we grapple with daily. There are a lot of digital art communities online with great information. These items are substantial in rarity, but the processes used to obtain these rare items were mostly fixed with the introduction of the Genuine quality for most promotional items, and a few other side fixes.Q: Where can I find good tutorials to learn 3D modeling?Ī: Search for “speed modeling” on YouTube and visit the source developer wiki. Multiple promotional items have been glitched from their original Unique quality into Vintage quality, or even into uncraftable and untradeable quality. Promotional items obtained via one of these non-promotional methods do not have Genuine quality. Since the introduction of the genuine quality, however, all promotional items (with the exception of the Aperture Labs Hard Hat and Resurrection Associate Pin) have been obtainable via one or more alternate methods – purchase, crafting, or item drop.

Promotional items released before the FebruPatch, with the exception of those earned through gameplay, are typically no longer earnable and can only be acquired through trading or gifting.
#Team fortress 2 wiki items mac os x
For example, the Earbuds were awarded to players who launched Team Fortress 2 through the Mac OS X operating system. On other occasions, promotional items have been released to players through other means, such as earning achievements in the game itself. Typically, promotional items are awarded to players who pre-order or purchase the specified game. The means of obtaining promotional items vary. If purchased during the promotional period and kept as an unsent gift, the recipient of a gifted game with an associated promotional item will receive the item regardless of whether or not the promotional period had long-since passed. Players who purchase selected items from Valve or their partners, usually within a specified timeframe, will receive the item(s) advertised. Promotional items in Team Fortress 2 are exclusive items made available to players through Valve's marketing partnerships with other video game companies, as well as through their own games.
